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- Copyright
- ---------
-
- This game is Public Domain and can be copied and distributed freely,
- provided nothing is changed in the distribution.
- The concept however remains the property of the writer and must not
- be copied without the permission of the author.
-
- Running the Game
- ----------------
- The best way to run the game is from workbench from a hard drive.
- It's processor heavy so an '030 is the ideal minimum, though it
- should work with lesser processors. An '020 with fast mem would
- probably do a reasonable job. At the moment it doesn't support GFX
- cards, mail me if you would like to see this feature!
- If any assembly coders out there want a job for an afternoon, please
- give me a mail and we could optomise some of the inner loops (Blitz lets
- you use inline assembly). It wouldn't be a huge job and would probably
- mean the game could run to a 50th on a bog standard A1200. Nice!
- The lowest spec machine I've tested it on is a standard A1200. It doesn't
- use AGA though, so it should work on just about anything - with enough
- memory of course.
-
-
- Instructions
- ------------
-
- Controls:
-
- Player 1 (Blue) Cursor Keys and Right Alt for fire.
-
- Player 2 (Red) Up=Ctrl Down=Left Shift
- Left=Left Alt Right=Left Amiga
- Space=fire
- or joystick in port 1.
-
- ESC exits at any stage, from game to menu and from menu out of game.
-
- Menu:
-
- Games = Number of games which must be won to win overall.
- Lives = Number of lives each player has at start.
- Level = Controls speed of game, higher levels are pretty unplayable
- on a high spec machine, but are there to provide a nippy
- if a bit jerky game for less powerfull machines.
- Players = 1 or 2. 1 player is human against computer.
- 2 player is human against human.
- Start = Start. Duh!
-
-
- Gameplay:
-
- During the game player 1 is blue and player 2 is red.
- In the one player game a single view of the game is shown from
- the human players perspective. A computer player is also zooming
- around the place, and he's pretty good too!
- In the two player game two views of the action are shown, one from the
- blue perspective, the other from the red.
-
- At the north and south poles of the sphere are little dots - watch
- out for these, they're lethal!
-
- At the start of each game both players have 3 power ups - selected
- randomly. These are activated in top-down order by pressing fire.
- Each power up has a letter to show it's action. these are:
-
- B = Boost -Speeds up your line for a few seconds.
- I = Invincible -Allows you travel through anything except poles.
- H = Heal -Restores all lost lives.
- R = Reverse -Reverses opponents controls. Nasty!
- S = Stop -Stops your opponent for a few seconds.
- T = Teleport -Your line starts again from a nearby point.
-
- Game Concept
- ------------
-
- Take Light Cycles, add some 3d maths and polar geometry, present it
- nicely and put in a git of a computer player. Voila!
-
- Light Cycles was a game on the 8 bits which not everyone will
- remember. It was inspired by a film called Tron by Disney yonks back.
-
- Basically 2 players move around an arena trailing lines behind them.
- If either player hits a line they lose a life. If they lose a certain
- number of lives they lose they game.
-
- A difference between Revolver and Light Cycles is that each line has
- a fixed length. i.e. Once past a certain length the tail of the line
- dissappears.
-
-
- The Bloke Wot Made It
- ---------------------
-
- My names Chris Gregan. I live in Ireland in a town called Dunboyne
- about 12 miles from Dublin. My setup is an A1200 with
- Blizzard '030 10 Megs of memory and gig harddrive.
- And 36k modem as well. Yayy!
-
- This game was made on Blitz II which is good but a bit old at this
- stage. Hi and thanks to everyone on the Blitz List, the official
- Blitz Basic II mailing list. If you code in Blitz you should really
- be on this as it's a great resource and the people are very helpfull.
-
- Other releases by myself include Tachyon, Orbit, Ant Wars and M*A*S*H.
- My last big project died a horrible death with my hard drive. Grrr...
-
- Special thanks to Hakan 'Zap' Anderson for the use of his tune
- Orange Dawn for the menu!
-
-
- Bug Reports and that like
- -------------------------
-
- Any suggestions or bugs you've found on your system would be most
- appreciated. Please try to give as much info as possible,
- i.e. your exact machine spec and circumstances leading to the problem.
-
- I can be contacted at greganp@indigo.ie or
-
- Chris gregan
- Sheaf o' Wheat
- Dunboyne
- Co. Meath
- Ireland
-
- The best way to show support is to send me a mail. It's encouraging
- and provides an incentive to keep writing. Look forward to hearing
- from you!
-
-
-